Snapshot CL 3184.1

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Patch Notes

Main Additions

Car Paint

  • Loot items
    • Can now find car paint in loot boxes, extract with them, and paint your whip in the garage!
    • Car paint rarities were implemented
  • UX/UI
    • Implemented “Garage” camera and car paint feature

Controller Support – Free Cursor

  • Free cursor added
  • Controller users after SS2 release mentioned they were unable to exit a loot crate; this has been fixed

Scrolling functionality

  • Both stash and inventory are now scrollable

Smaller Additions/Fixes

  • Matchmaking kick bug has been fixed
  • Some dark areas on the map were brightened
  • Implemented Audio Slider. Categories that were added to the Settings Menu:
    • Master Volume
    • Music Volume
    • FX Volume
    • UI Volume
  • Matchmaking timer now counts to 59 instead of 60
  • UI icons for rifles have been corrected
  • Adjusted so players are able to swap weapons while reloading
  • Incorrect arm animation when unequipped & sprinting bug fixed
  • Gun duping bug fixed – players would get duplicated weapons in their loadout if they: “Return to Home” with a weapon loadout, load back into the Hideout, stash weapons, and then die to fall damage
  • Curved/backwards bullets bug fixed
  • Rifle D emissives were too bright; optic has been changed
  • Weapon behavior updates
    • Pistol C was too powerful; this has been adjusted

Weapon Tuning

PISTOL A

  • Bullet Damage increased from 14 to 18
  • Spread Speed reduced from 10 to 3
  • Base Firing Spread reduced from 2 to 0.5
  • Recoil Speed reduced from 15to 11
  • Firing Spread Increment reduced from 4 to 3
  • Firing Spread Max reduced from 10 to 4
  • ADS Modifier reduced from 0.25 to 0
  • Walking Modifier increased from 1.5 to 3
  • Jumping Modifier increased from 3 to 10
  • Sprinting Modifier increased from 2 to 5

PISTOL B

  • Bullet Damage increased from 12 to 14
  • 100% damage effective range decreased from 50% to 30% max distance
  • Spread Speed increased from 3 to 2
  • Base Firing Spread reduced from 2 to 0.1
  • Firing Spread Max reduced from 11 to 7
  • ADS Modifier reduced from 0.25 to 0
  • Walking Modifier increased from 1.5 to 10
  • Jumping Modifier increased from 6 to 20
  • Sprinting Modifier reduced from 4 to 2

PISTOL C

  • 100% damage effective range decreased from 70% to 30% max distance
  • Spread Speed reduced from 10 to 5
  • Base Firing Spread reduced from 1.5 to 0.1
  • ADS Modifier reduced from 0.25 to 0
  • Walking Modifier increased from 1.5 to 25
  • Jumping Modifier increased from 3 to 55

PISTOL D

  • Ammo Count increased from 15 to 18
  • Fire Rate improved from 0.45 to 0.3
  • 100% damage effective range reduced from 50% to 30% max distance
  • ADS Modifier reduced from 0.25 to 0

SHOTGUN A

  • Ammo Count increased from 6 to 8
  • Bullet Damage increased from 9 to 12 (per pellet)
  • 100% damage effective range reduced from 30% to 10% max distance
  • 40% damage effective range reduced from 60% to 20% max distance
  • Spread Speed reduced from 15 to 10
  • Base Firing Spread reduced from 11 to 5.5
  • Jumping Modifier increased from 3 to 5
  • Max Distance on projectile reduced from 3.5 to 3k

SHOTGUN B

  • Bullet Damage increased from 5 to 7 (per pellet)
  • 100% damage effective range reduced from 30% to 20% max distance
  • 40% damage effective range reduced from 60% to 50% max distance
  • Spread Speed reduced from 15 to 7.5
  • Base Firing Spread reduced from 15 to 7.5
  • Firing Spread Max reduced from 35 to 30
  • Walking Modifier increased from 1.5 to 2
  • Jumping Modifier increased from 3 to 5

SHOTGUN C

  • Bullet Damage increased from 21 to 24 (per pellet)
  • Base Firing Spread reduced from 25 to 11

SHOTGUN D

  • Bullet Damage increased from 7 to 8 (per pellet)
  • Spread Speed reduced from 11 to 5
  • Base Firing Spread reduced from 7 to 2.5
  • Firing Spread Max reduced from 25 to 11
  • Walking Modifier increased from 1.5 to 2
  • Jumping Modifier increased from 3 to 4

RIFLE A

  • 100% damage effective range reduced from 80% to 70% max distance
  • Spread Speed reduced from 12 to 1.7
  • Base Firing Spread reduced from 2 to 0.5
  • Firing Spread Increment reduced from 0.5 to 0.15
  • Firing Spread Max reduced from 12 to 5.5
  • Walking Modifier reduced from 2 to 1.5

RIFLE B

  • Ammo Count increased from 15 to 20
  • Base Firing Spread reduced from 4 to 1
  • Firing Spread Max reduced from 20 to 10

RIFLE C

  • Spread Speed reduced from 10 to 8
  • Base Firing Spread reduced from 7 to 2
  • Firing Spread Increment reduced from 0.25 to 0.1
  • Firing Spread Max reduced from 24 to 12
  • Walking Modifier reduced from 2 to 1.5

RIFLE D

  • Bullet Damage increased from 34 to 44
  • 100% damage effective range increased from 80% to 90% max distance
  • Damage Fall occurs at 80% instead of 70% max distance
  • Base Firing Spread reduced from 2 to 1
  • Firing Spread Max increased from 5 to 5.5
  • Walking Modifier increased from 2 to 3
  • Jumping Modifier increased from 6 to 6.5

Source: https://midnightsociety.com/blog/deadrop-snapshot-2-proving-ground

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